AI Insights · Timothy · June 2022
Top 5 3D Realistic Games on Android in New Zealand, Q2 2022
In Q2 2022, the top 5 3D realistic games on Android in New Zealand showcased varied trends in downloads, revenue, and active users, reflecting their popularity and user engagement.
The second quarter of 2022 saw notable performances from the leading 3D realistic games on the Android platform in New Zealand. Here's a closer look at how each of the top five games fared in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.
Race Master 3D - Car Racing from SayGames Ltd experienced fluctuations in its weekly revenue, starting with approximately $54 in late March and peaking at around $87 in early June. By the end of June, revenue settled at about $81. Weekly downloads remained relatively stable, with a peak of 2K in early April and a slight dip to around 1.7K towards the end of the quarter. Active users saw a gradual increase, starting at 7.2K in late March and reaching approximately 8.3K in early June before stabilizing around 7.9K by the end of June.
Fake Island: Demolish! by Unico Studio showed a moderate increase in weekly revenue, peaking at $62 in late April. Downloads spiked at 1.5K in mid-April but gradually declined to around 456 by the end of June. Active users followed a similar trend, rising to a peak of 2.8K in mid-April and then gradually decreasing to about 1.8K by the end of the quarter.
Solar Smash from Paradyme Games had a relatively consistent performance in weekly revenue, hovering around $13 to $17. Weekly downloads peaked at 1.2K in late May and then saw a decline to approximately 628 by the end of June. Active users showed a steady increase, reaching a high of 4.6K in late May before settling around 3.3K towards the end of the quarter.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. had impressive weekly revenue, peaking at approximately $15K in late April and ending the quarter at about $14K. Downloads remained stable, averaging around 1K per week. Active users saw a slight decline, starting at 15.5K in late March and settling around 12.8K by the end of June.
Clawee - Real Claw Machines by Gigantic Connected Reality Arcade Ltd. experienced a peak in weekly revenue of $1.1K in early May, but this figure decreased to approximately $368 by the end of June. Downloads peaked at 1.4K in early April and subsequently declined to around 586 by the end of the quarter. Active users saw a peak of 4.7K in early April before stabilizing around 3.3K towards the end of June.
For more detailed insights and data, visit Sensor Tower.